Blom, Joleen. July 2022.“Attachment, Possession or Personalization? : Why the Character Trade in Animal Crossing: New Horizons Exploded.” Replaying Japan 4: 23–34. (Open Access, available here)
Blom, Joleen, and James Phelan. May 2022. “Editors’ Column: Introduction to ‘Character and Character Studies.’” Edited by Joleen Blom and James Phelan. Narrative, 30, no. 2: i–ii. (Open Access, available here).
Blom, Joleen, and Kai Mikkonen. May 2022. “Virtual Assistants as Characters—Or Not.” Narrative 30, no. 2: 169-181. (Open Access, available here).
Blom, Joleen. 2022. “Game Character.” Edited by Pawel Grabarczyk. Encyclopedia of Ludic Terms. https://eolt.org/articles/game-character. Accessed April 21, 2022. (Open Access).
Blom, Joleen. 2022. “Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III.” In Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG. Edited by Jérémie Pelletier-Gagnon and Rachael Hutchinson. Washington, DC: Lexington Books.
Blom, Joleen. 2022. “The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch.” In Modes of Esports Engagement in Overwatch, edited by Maria Ruotsalainen, Maria Törhönen, and Veli-Matti Karhulahti, 49–66. Cham: Palgrave Macmillan. (Open Access, available here).
Blom, Joleen. 2021. “Characters in Fire Emblem Three Houses: A Ludo Mix Perspective.” ToDIGRA, Special Issue on DiGRA 2019 : Game, Play and the Emerging Ludo Mix, 5, no. 2: 101–30. (Open Access, available here).
Blom, Joleen. 2020. “The Manifestations of Game Characters in a Media Mix Strategy.” In Comics | Games: From Hybrid Medialities to Transmedia Expansions. Edited by Andreas Rauscher, Daniel Stein, and Jan-Noël Thon. London: Routledge. (Open Access, available here)
Blom, Joleen. 2018. “Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise.” In Digra 2018 Proceedings. Turin, Italy. http://www.digra.org/digital-library/publications/overwatch-as-a-shared-universe-game-worlds-in-a-transmedial-franchise/ (Open Acces, available here)
Hera, Teresa de la, Eugène Loos, Monique Simons, and Joleen Blom. 2017. “Benefits and Factors Influencing the Design of Intergenerational Digital Games: A Systematic Literature Review.” Societies 7 (3). https://doi.org/10.3390/soc7030018 (Open Access, available here)
Blom, Joleen. 2020. “Your Fantasies Are Quantified: Western Perspectives on Sex and Sexuality in Japanese Erotic Games.” In Replaying Japan 2020. University of Liège (Online Conference). (Open Access, available here and here)
Blom, Joleen. 2019. “A Ludo Mix Perspective on Dynamic Game Characters.” In Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. Kyoto, Japan. (Extended abstract, Open Access, available here)
Houe, Nina Patricia, and Joleen Blom. 2020. “Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body.” In Proceedings of the 2020 DiGRA International Conference: Play Everywhere. Tampere, Finland. (Extended abstract, Open Access, available here)
Blom, Joleen. 2020. “The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology.” Ph.D. dissertation, Copenhagen: IT University of Copenhagen. (Open Access, available here)
Blom, Joleen. 2017. “The Character-World Relationship: Understanding Game Worlds Through a Character Framework.” Master thesis, Utrecht: Utrecht University. (Open Access, available here)